The hybrid turn-based/real-time tactics model is nuanced and tinker-friendly. Selecting characters and maneuvering tactically or banging out spells is effortless thanks to a spare but muscular interface that’s clearly studied MMOs like World of Warcraft in terms of its ability quick-slots and easily scannable action queues. Combat paces in rounds, but runs in realtime, and you can pause the action as you like to issue orders to up to four party members. Instead of thinly veiled spreadsheets clinging ridiculously to buckets of numbers, Drakensang cherry picks appropriately.
Levels are still here as a derivative of overall experience points, but merely to cap your spending in a given area.Ĭombat resembles Atari’s Neverwinter Nights 2, but it’s less fatalistically rules-bound.
They’re actually called “adventure points” here, and while they’re still manually distributed to improve stats and abilities, you can spend them instantly, no waiting for arbitrary level-up-dings. The Das Schwarze Auge rules system, on the other hand, has a few intriguing wrinkles:Ĭharacter can spend experience points on-the-fly.